{"href":"https://api.simplecast.com/oembed?url=https%3A%2F%2Fa16z.simplecast.com%2Fepisodes%2Fworld-models-robotics-and-the-future-of-3d-ai-mGOuUHi0","width":444,"version":"1.0","type":"rich","title":"World Models, Robotics, and the Future of 3D AI","thumbnail_width":300,"thumbnail_url":"https://image.simplecastcdn.com/images/0d97354a-306b-45f5-bf26-a8d81eef47ec/ed2664df-9371-438e-8baf-dd2ee0fdde87/thea16zshow-podcastcoverart-3000x3000.jpg","thumbnail_height":300,"provider_url":"https://simplecast.com","provider_name":"Simplecast","html":"<iframe src=\"https://player.simplecast.com/e578e083-6b40-4815-a479-28213e86988a\" height=\"200\" width=\"100%\" title=\"World Models, Robotics, and the Future of 3D AI\" frameborder=\"0\" scrolling=\"no\"></iframe>","height":200,"description":"World Labs co-founder Justin Johnson joins MTS hosts Theo Jaffee and Sophia Puccini to discuss Atlas, World Labs’ latest world model, and the broader case for AI systems that understand and interact with the physical world.\nJustin explains how Atlas approaches three core tasks: generating new worlds, reconstructing real environments from images, and simulating how objects or robots might behave within them. Underlying it is a bigger thesis: just as language models became general-purpose engines for working with text, world models could become a horizontal layer for visual and physical intelligence across industries from entertainment and gaming to construction and robotics.\nThey also explore how world models could change video games and creative tools, why precise spatial control matters, and the potential for “real-to-sim-to-real” robotics, where a few photos of a physical environment could eventually be enough to build a simulation and adapt a robot to that specific space.\n"}