{"href":"https://api.simplecast.com/oembed?url=https%3A%2F%2Fbackstory.simplecast.com%2Fepisodes%2F4d866dec-4d866dec","width":444,"version":"1.0","type":"rich","title":"18. Ross Cowman","thumbnail_width":300,"thumbnail_url":"https://image.simplecastcdn.com/images/d7ad9e/d7ad9eef-487f-400a-9ecb-3e9713bbb720/48c1f147-53a8-41c8-820c-35ae84d0db22/1472843979artwork.jpg","thumbnail_height":300,"provider_url":"https://simplecast.com","provider_name":"Simplecast","html":"<iframe src=\"https://player.simplecast.com/48c1f147-53a8-41c8-820c-35ae84d0db22\" height=\"200\" width=\"100%\" title=\"18. Ross Cowman\" frameborder=\"0\" scrolling=\"no\"></iframe>","height":200,"description":"How do you teach analog game design? What makes a game \"for kids?\" How does the context in which we encounter games influence how we play? Designer and community organizer Ross Cowman talks design, play, music, and more.\r\n"}