{"href":"https://api.simplecast.com/oembed?url=https%3A%2F%2Fbackstory.simplecast.com%2Fepisodes%2Fd72401d4-d72401d4","width":444,"version":"1.0","type":"rich","title":"16. Jacqueline Bryk","thumbnail_width":300,"thumbnail_url":"https://image.simplecastcdn.com/images/d7ad9e/d7ad9eef-487f-400a-9ecb-3e9713bbb720/58843b21-31c1-46d3-9a8d-b278636d7c53/1470408183artwork.jpg","thumbnail_height":300,"provider_url":"https://simplecast.com","provider_name":"Simplecast","html":"<iframe src=\"https://player.simplecast.com/58843b21-31c1-46d3-9a8d-b278636d7c53\" height=\"200\" width=\"100%\" title=\"16. Jacqueline Bryk\" frameborder=\"0\" scrolling=\"no\"></iframe>","height":200,"description":"Is Pokemon Go a larp? What's the difference between torturing your characters and torturing your players? Can game design help you conquer your fears - or just spread them around a little? Larpwright Jacqueline Bryk is here to pose all these questions and many more. We may answer a few of them, too."}