{"href":"https://api.simplecast.com/oembed?url=https%3A%2F%2Fco-op-mood.simplecast.com%2Fepisodes%2Fepisode-17-god-mode-VpjPmU6_","width":444,"version":"1.0","type":"rich","title":"Co-op Mood 17: God Mode","thumbnail_width":300,"thumbnail_url":"https://image.simplecastcdn.com/images/0b54e27a-dce9-4dcf-8101-d40c1b5401ab/5478592c-5056-46b6-9da9-e1f08ef36a14/coopmood-final.jpg","thumbnail_height":300,"provider_url":"https://simplecast.com","provider_name":"Simplecast","html":"<iframe src=\"https://player.simplecast.com/4150b458-2193-45c1-b949-0ad87866ea9a\" height=\"200\" width=\"100%\" title=\"Co-op Mood 17: God Mode\" frameborder=\"0\" scrolling=\"no\"></iframe>","height":200,"description":"On this episode Shane and Sally discussed a recent WaPo story about how video game developers are creatively approaching difficulty settings in their games and the exciting things that are possible when devs think intentionally about playability and accessibility. Then they dove deep into their final impressions of the horny roguelike dungeon-crawler Hades, including what they liked and didn’t like, and when roguelikes should just be JPRGs or visual novels. They also talked about the games they’re playing right now, including League, Twin Mirror, and Sherlock Holmes: The Devil's Daughter."}