{"href":"https://api.simplecast.com/oembed?url=https%3A%2F%2Fdesigngames.simplecast.com%2Fepisodes%2F23-yv0KGmSI","width":444,"version":"1.0","type":"rich","title":"Setting, Part One","thumbnail_width":300,"thumbnail_url":"https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/605e56f5-7f6c-4c04-9df6-4e11f2319b03/1467821339-artwork.jpg","thumbnail_height":300,"provider_url":"https://simplecast.com","provider_name":"Simplecast","html":"<iframe src=\"https://player.simplecast.com/605e56f5-7f6c-4c04-9df6-4e11f2319b03\" height=\"200\" width=\"100%\" title=\"Setting, Part One\" frameborder=\"0\" scrolling=\"no\"></iframe>","height":200,"description":"How does your game’s setting interact with its design? How do you begin to design a setting? How does your setting suit your game — and why?"}