{"href":"https://api.simplecast.com/oembed?url=https%3A%2F%2Fdesigngames.simplecast.com%2Fepisodes%2F25-tLhTiYq5","width":444,"version":"1.0","type":"rich","title":"Situation","thumbnail_width":300,"thumbnail_url":"https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/8c0489d7-6ed3-4719-b81a-1b2fd8a23146/1467821563-artwork.jpg","thumbnail_height":300,"provider_url":"https://simplecast.com","provider_name":"Simplecast","html":"<iframe src=\"https://player.simplecast.com/8c0489d7-6ed3-4719-b81a-1b2fd8a23146\" height=\"200\" width=\"100%\" title=\"Situation\" frameborder=\"0\" scrolling=\"no\"></iframe>","height":200,"description":"What’s the situation in your game? How do you flag, support, and inspire situations in play? RPG play can be as small as a single dramatic situation or as vast worlds teeming with volatile circumstances … but it’s for naught if the players don’t know how to interact with that situation."}