{"href":"https://api.simplecast.com/oembed?url=https%3A%2F%2Fdesigngames.simplecast.com%2Fepisodes%2F26-0keFMKGd","width":444,"version":"1.0","type":"rich","title":"Time","thumbnail_width":300,"thumbnail_url":"https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/fc2c9e8e-0a42-4723-a46f-e714d32ffb90/1467821849-artwork.jpg","thumbnail_height":300,"provider_url":"https://simplecast.com","provider_name":"Simplecast","html":"<iframe src=\"https://player.simplecast.com/fc2c9e8e-0a42-4723-a46f-e714d32ffb90\" height=\"200\" width=\"100%\" title=\"Time\" frameborder=\"0\" scrolling=\"no\"></iframe>","height":200,"description":"It’s time to talk about time. This time, we make time to discuss real-time play, abstractions, and dramatic units of time in RPGs and other games, which takes us into territory about focus, abstraction, and player agency once again."}