{"href":"https://api.simplecast.com/oembed?url=https%3A%2F%2Fdesigngames.simplecast.com%2Fepisodes%2F36-JXgBDHkV","width":444,"version":"1.0","type":"rich","title":"On Visual Design","thumbnail_width":300,"thumbnail_url":"https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/546e584f-df15-48f4-a343-eb2d798a7704/1467822796-artwork.jpg","thumbnail_height":300,"provider_url":"https://simplecast.com","provider_name":"Simplecast","html":"<iframe src=\"https://player.simplecast.com/546e584f-df15-48f4-a343-eb2d798a7704\" height=\"200\" width=\"100%\" title=\"On Visual Design\" frameborder=\"0\" scrolling=\"no\"></iframe>","height":200,"description":"Some game designs are highly visual. When does that work happen? How early is too early to think about art and a visual arrangement of ideas? We talk it out."}