{"href":"https://api.simplecast.com/oembed?url=https%3A%2F%2Fdesigngames.simplecast.com%2Fepisodes%2F38-mDUGxgzN","width":444,"version":"1.0","type":"rich","title":"Universality and Hacking","thumbnail_width":300,"thumbnail_url":"https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/7b873431-cda7-4656-a397-8e5d04b6dfe7/1467822991-artwork.jpg","thumbnail_height":300,"provider_url":"https://simplecast.com","provider_name":"Simplecast","html":"<iframe src=\"https://player.simplecast.com/7b873431-cda7-4656-a397-8e5d04b6dfe7\" height=\"200\" width=\"100%\" title=\"Universality and Hacking\" frameborder=\"0\" scrolling=\"no\"></iframe>","height":200,"description":"We set out to talk about designing games to be ready for hacking and remixing by the end user, but first a stopover at a discussion of universal systems, too. Let it go, Will."}