{"href":"https://api.simplecast.com/oembed?url=https%3A%2F%2Fdesigngames.simplecast.com%2Fepisodes%2F9-_o_F0WdL","width":444,"version":"1.0","type":"rich","title":"Reward Systems, Part One","thumbnail_width":300,"thumbnail_url":"https://image.simplecastcdn.com/images/d76255/d762552b-58b5-4f89-bde3-34e9074a05ff/893b363b-82aa-423f-a9ae-a5c2f88e794e/1467819274-artwork.jpg","thumbnail_height":300,"provider_url":"https://simplecast.com","provider_name":"Simplecast","html":"<iframe src=\"https://player.simplecast.com/893b363b-82aa-423f-a9ae-a5c2f88e794e\" height=\"200\" width=\"100%\" title=\"Reward Systems, Part One\" frameborder=\"0\" scrolling=\"no\"></iframe>","height":200,"description":"In this doozy (doozy!) of an episode, we talk about reward cycles in design and play, from their core dynamics and philosophies to how they can befit or bemuse different players differently. "}