{"href":"https://api.simplecast.com/oembed?url=https%3A%2F%2Fdnc.show%2Fepisodes%2F7e93d7fc-fef620e0","width":444,"version":"1.0","type":"rich","title":"218: It's Plain As Day","thumbnail_width":300,"thumbnail_url":"https://image.simplecastcdn.com/images/6e0667/6e0667be-2a21-4fb2-94a0-584091012a8c/fb922879-7d37-4dde-adf2-2603f12f95c6/1586837235-artwork.jpg","thumbnail_height":300,"provider_url":"https://simplecast.com","provider_name":"Simplecast","html":"<iframe src=\"https://player.simplecast.com/fb922879-7d37-4dde-adf2-2603f12f95c6\" height=\"200\" width=\"100%\" title=\"218: It&apos;s Plain As Day\" frameborder=\"0\" scrolling=\"no\"></iframe>","height":200,"description":"Sean and Rockwell discuss video games and their soundtracks, before launching into Sean's premiere Go project - the many design decisions to be made, the libraries and tooling surrounding it, and unique language features."}