{"href":"https://api.simplecast.com/oembed?url=https%3A%2F%2Finnovation-uncovered.simplecast.com%2Fepisodes%2Fmaking-gaming-accessible-for-all-qjkMLzqF","width":444,"version":"1.0","type":"rich","title":"Making Gaming Accessible for All","thumbnail_width":300,"thumbnail_url":"https://image.simplecastcdn.com/images/0329d0a8-1b20-4baa-9d24-73eee26e3f96/030db111-a4fa-4a04-a135-047fa180f5fe/cover-art-s2.jpg","thumbnail_height":300,"provider_url":"https://simplecast.com","provider_name":"Simplecast","html":"<iframe src=\"https://player.simplecast.com/2490d7e0-a67e-43a2-947c-675da0cef3f1\" height=\"200\" width=\"100%\" title=\"Making Gaming Accessible for All\" frameborder=\"0\" scrolling=\"no\"></iframe>","height":200,"description":"Roughly 46 million gamers have a type of disability, presenting specific challenges for video game developers. Playground Games, a United Kingdom-based company, whose team designed the popular Forza Horizon 5 driving game, understood the assignment. The game offers robust accessibility features, like customizable subtitles and speed adjustments, creating a fair play environment. For the final episode of Season 2 of the “Innovation Uncovered” podcast, Kristen Meinzer sits down with Mike Brown, creative director for Forza Horizon 5 at Playground Games, a company setting new standards for craftsmanship and accessibility. Invesco Distributors, Inc. "}