{"href":"https://api.simplecast.com/oembed?url=https%3A%2F%2Flmtya.com%2Fepisodes%2Fcda512bf-09869e8e","width":444,"version":"1.0","type":"rich","title":"Doomboxes","thumbnail_width":300,"thumbnail_url":"https://image.simplecastcdn.com/images/b31a94/b31a9414-b753-4044-9e40-725fc0a45a1c/79013917-3d21-4d9c-bb40-d9c332e9d568/1510790817-artwork.jpg","thumbnail_height":300,"provider_url":"https://simplecast.com","provider_name":"Simplecast","html":"<iframe src=\"https://player.simplecast.com/79013917-3d21-4d9c-bb40-d9c332e9d568\" height=\"200\" width=\"100%\" title=\"Doomboxes\" frameborder=\"0\" scrolling=\"no\"></iframe>","height":200,"description":"This week Aleks and Tad talk about loot boxes and their sudden presence in both multiplayer and singleplayer games. We go from the alleged first instance of a lootbox system in a videogame up to the current EA Battlefront 2 controversy. Are loot boxes always terrible? Is there a proper way to use them or will they always be a bad idea?"}