{"href":"https://api.simplecast.com/oembed?url=https%3A%2F%2Fmodifier.simplecast.com%2Fepisodes%2Fd6ef7074-d6ef7074","width":444,"version":"1.0","type":"rich","title":"49. #280rpg","thumbnail_width":300,"thumbnail_url":"https://image.simplecastcdn.com/images/e181c0/e181c038-e8a3-4223-896a-6634af6e9541/890ce987-bc85-4439-a6f1-51dea5580e00/1513221557artwork.jpg","thumbnail_height":300,"provider_url":"https://simplecast.com","provider_name":"Simplecast","html":"<iframe src=\"https://player.simplecast.com/890ce987-bc85-4439-a6f1-51dea5580e00\" height=\"200\" width=\"100%\" title=\"49. #280rpg\" frameborder=\"0\" scrolling=\"no\"></iframe>","height":200,"description":"John Harness got 280 characters on twitter before it was the norm, and decided to turn it into a game design challenge. Paul Czege answered the call. We talk about the challenge, what we can learn from small games, and take a look at the amazing contributions."}