{"href":"https://api.simplecast.com/oembed?url=https%3A%2F%2Forigin-story.simplecast.com%2Fepisodes%2Fnick-guerin-_d0gx_pj","width":444,"version":"1.0","type":"rich","title":"Nick Guérin (Spiritfarer) on Death Positivity and Making Care into a Game Mechanic","thumbnail_width":300,"thumbnail_url":"https://image.simplecastcdn.com/images/ada502ac-cde7-4a2d-8305-57a1fe1f3e3c/9cc2d4ad-1815-434c-8bcc-d0b7f9a41247/origin-story-cover-bigger-3000.jpg","thumbnail_height":300,"provider_url":"https://simplecast.com","provider_name":"Simplecast","html":"<iframe src=\"https://player.simplecast.com/dc726fdd-7498-43bb-90cd-f9ef24e463ab\" height=\"200\" width=\"100%\" title=\"Nick Guérin (Spiritfarer) on Death Positivity and Making Care into a Game Mechanic\" frameborder=\"0\" scrolling=\"no\"></iframe>","height":200,"description":"Nick Guérin is the creative director at Thunder Lotus Games where he directed and wrote Spiritfarer, which has been described as a “cozy management sim about dying.” Nick’s other work includes design work on several Assassin’s Creed games including Origins and Syndicate as well as design for Watch Dogs 2. \n\nIn this episode, we interview Nick Guérin about how he translated the experience of caring for someone who is dying into a video game and why it is important to demystify and talk about death openly.\n\nIn this episode, we interview Nick Guérin about how he translated the experience of caring for someone who is dying into a video game and why it is important to demystify death.\n\nHosted by Phillip Russell and Ben Thorp"}