{"href":"https://api.simplecast.com/oembed?url=https%3A%2F%2Frustgamedev.com%2Fepisodes%2Finterview-with-chris-parsons-RgpuWOPz","width":444,"version":"1.0","type":"rich","title":"Interview with Chris Parsons","thumbnail_width":300,"thumbnail_url":"https://image.simplecastcdn.com/images/983974c4-c78d-4045-9a46-bf93e1d35955/f812820b-10b4-4a5d-b807-e6f3d76551a1/rustgamedev.jpg","thumbnail_height":300,"provider_url":"https://simplecast.com","provider_name":"Simplecast","html":"<iframe src=\"https://player.simplecast.com/0eb4307a-1e79-4165-9bf1-ea8b06a888e6\" height=\"200\" width=\"100%\" title=\"Interview with Chris Parsons\" frameborder=\"0\" scrolling=\"no\"></iframe>","height":200,"description":"In this weeks episode, we chat to Chris Parsons, creator of Sol Trader a procedurally generated space game that's all about people and relationships. We take a deep dive into procedural history generation, writing custom engines and how to (and how not to) ship your first title."}