{"href":"https://api.simplecast.com/oembed?url=https%3A%2F%2Fscriptlock.simplecast.com%2Fepisodes%2Fep-43-ryan-benno-ellen-shelley-8fe1a00f","width":444,"version":"1.0","type":"rich","title":"Ryan Benno & Ellen Shelley","thumbnail_width":300,"thumbnail_url":"https://image.simplecastcdn.com/images/b26b70c8-504c-4f0d-99ce-2fa62925a2d5/8c6b8f60-b36f-447a-bfde-3296755122bc/ScriptLock_2019_Yellow.jpg","thumbnail_height":300,"provider_url":"https://simplecast.com","provider_name":"Simplecast","html":"<iframe src=\"https://player.simplecast.com/cfd1d96f-917c-453a-9573-13893f916862\" height=\"200\" width=\"100%\" title=\"Ryan Benno &amp; Ellen Shelley\" frameborder=\"0\" scrolling=\"no\"></iframe>","height":200,"description":"We've got another art-focused episode for you this month as we're joined by Ryan and Ellen to talk about whether degrees are necessary anymore to find work, where do you start when making an environment, style guides, navigating creative disagreements, environmental storytelling, the overabundance of sci-fi hallways, narrative/visual techniques that games still haven’t tried much, soft cardboard boxes, starting with the blank page, the difference between making a twentysomething-year-old’s apartment vs Peter Parker’s apartment, what can’t you tweak when you’re building an environment that everyone knows, breaking walls that were not meant to break, readability, accessibility, and know that not everything you make needs to be at 11."}