{"href":"https://api.simplecast.com/oembed?url=https%3A%2F%2Ftechpod.content.town%2Fepisodes%2F246-the-guy-in-chicago-problem-kk8e3e3p","width":444,"version":"1.0","type":"rich","title":"246: The Guy-in-Chicago Problem","thumbnail_width":300,"thumbnail_url":"https://image.simplecastcdn.com/images/369e8282-bab3-4f89-8844-5a60aee0d43c/eea89c0a-0cbd-4fa7-aca5-122f8778924a/1-qmhoycnb5fyucjav03ogna.jpg","thumbnail_height":300,"provider_url":"https://simplecast.com","provider_name":"Simplecast","html":"<iframe src=\"https://player.simplecast.com/42422ab6-a6ec-48bc-bfff-6f3b31aa697f\" height=\"200\" width=\"100%\" title=\"246: The Guy-in-Chicago Problem\" frameborder=\"0\" scrolling=\"no\"></iframe>","height":200,"description":"Matchmaking: it's hard. Wait, not the online dating kind (well, maybe that too) but the kind where you have to match a bunch of different players with different hardware and different geographic locations together over high-speed Internet and let them have fun in a game together. Prompted by Activision's release of a white paper about Call of Duty's skill-based matchmaking methodology, this week we dig into the technical and sociological ins and outs of creating a rewarding online experience for players, from server types to hosting heuristics, player behaviors, ranking types, and a bunch more.\n\nSupport the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, a monthly bonus episode, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpod"}