{"href":"https://api.simplecast.com/oembed?url=https%3A%2F%2Ftechpod.content.town%2Fepisodes%2F312-the-original-tree-puncher-Ey_h62vf","width":444,"version":"1.0","type":"rich","title":"312: The Original Tree Puncher","thumbnail_width":300,"thumbnail_url":"https://image.simplecastcdn.com/images/369e8282-bab3-4f89-8844-5a60aee0d43c/91455340-427f-4826-a392-3866f1eba4a1/ultima-online-was-released-28-years-ago-on-september-24th-v0-026afx28n4rf1.jpg","thumbnail_height":300,"provider_url":"https://simplecast.com","provider_name":"Simplecast","html":"<iframe src=\"https://player.simplecast.com/5fa74208-5e00-4fae-89c8-f7e7ac45008b\" height=\"200\" width=\"100%\" title=\"312: The Original Tree Puncher\" frameborder=\"0\" scrolling=\"no\"></iframe>","height":200,"description":"Online game design veteran Raph Koster recently posted a new piece about how he thinks about game design, which got us talking about the history of online multiplayer, so then we figured, why not talk about that subject in a (slightly) more comprehensive way on this podcast? So that's what we did this week, dipping into topics like pre-TCP/IP network gaming, the early video game consoles' various half-baked online solutions, how Ultima Online and Star Wars Galaxies were both way ahead of their time, how much the infrastructure has evolved for facilitating multiplayer -- and how expected it is as a feature these days -- and plenty more."}