{"href":"https://api.simplecast.com/oembed?url=https%3A%2F%2Ftechpod.content.town%2Fepisodes%2F361-the-definitive-hoth-level-Vb1wiypH","width":444,"version":"1.0","type":"rich","title":"361: The Definitive Hoth Level","thumbnail_width":300,"thumbnail_url":"https://image.simplecastcdn.com/images/369e8282-bab3-4f89-8844-5a60aee0d43c/285c0451-6e36-44d5-b64a-fdeeaf8522e2/cropped_1792260809559.jpg","thumbnail_height":300,"provider_url":"https://simplecast.com","provider_name":"Simplecast","html":"<iframe src=\"https://player.simplecast.com/8aad3f12-0408-4f9b-9ebc-2b8bbcea632d\" height=\"200\" width=\"100%\" title=\"361: The Definitive Hoth Level\" frameborder=\"0\" scrolling=\"no\"></iframe>","height":200,"description":"Inspired by the recent 30th anniversary of the Nintendo 64's release in North America, we decided to do some reading this week and try to gain at least a layperson's understanding of how the system worked under the hood. Join in for a mostly structured discussion about the N64's unique hardware architecture, the forward-looking 3D graphics techniques it used years before Nvidia's Geforce, the origins of SGI's involvement in the consumer games space, the hype around Rambus, and a bunch of other stuff."}