{"href":"https://api.simplecast.com/oembed?url=https%3A%2F%2Fthe-besties.simplecast.com%2Fepisodes%2Fraging-against-the-dying-light-2-Cpu7xPxf","width":444,"version":"1.0","type":"rich","title":"Raging Against the Dying Light 2","thumbnail_width":300,"thumbnail_url":"https://image.simplecastcdn.com/images/c707e48c-0e5b-4dcd-a183-3a248de67b6e/7d2885c6-c8b8-4219-86b2-af9baf9846e9/uploads-2f1591280888546-ig2f96xefmo-c923c56fc6d3137dfa2f3f8b5ffc7a49-2fbesties-art-itunes.jpg","thumbnail_height":300,"provider_url":"https://simplecast.com","provider_name":"Simplecast","html":"<iframe src=\"https://player.simplecast.com/bf93213e-db2e-4948-8994-dc4839ff470d\" height=\"200\" width=\"100%\" title=\"Raging Against the Dying Light 2\" frameborder=\"0\" scrolling=\"no\"></iframe>","height":200,"description":"This week we're discussing Dying Light 2, a game that poses a novel question: What if dead people turned into monsters and you had to hit them with pipes and stuff? Also, we calculate the precise amount of time games are allowed to not be fun before they get fun. \n\nAlso discussed: OlliOlli World, Finding Drago, Vampire Survivors, Everyday Shooter"}