{"href":"https://api.simplecast.com/oembed?url=https%3A%2F%2Fthe-besties.simplecast.com%2Fepisodes%2Fwe-are-never-gonna-play-snake-eater-Hd08mtFY","width":444,"version":"1.0","type":"rich","title":"Metal Gear Solid Delta is Peak Remake","thumbnail_width":300,"thumbnail_url":"https://image.simplecastcdn.com/images/c707e48c-0e5b-4dcd-a183-3a248de67b6e/7d2885c6-c8b8-4219-86b2-af9baf9846e9/uploads-2f1591280888546-ig2f96xefmo-c923c56fc6d3137dfa2f3f8b5ffc7a49-2fbesties-art-itunes.jpg","thumbnail_height":300,"provider_url":"https://simplecast.com","provider_name":"Simplecast","html":"<iframe src=\"https://player.simplecast.com/ff4cbb14-092a-4f07-8736-67034150c5b3\" height=\"200\" width=\"100%\" title=\"Metal Gear Solid Delta is Peak Remake\" frameborder=\"0\" scrolling=\"no\"></iframe>","height":200,"description":"With practically every “important” PlayStation 2 game being remastered, remade, and reimagined, it wasn’t a surprise when Konami announced Metal Gear Solid Delta. The question wasn’t “would it exist?”, but “should it exist?” This week, The Besties discuss why Metal Gear Solid 3 benefits from a high-definition, low-tweak update. And they debate just how loyal a remake should be to its source material."}