{"href":"https://api.simplecast.com/oembed?url=https%3A%2F%2Ftripleclick.simplecast.com%2Fepisodes%2Fdragons-dogma-2-makes-friction-fun-iA94iCwK","width":444,"version":"1.0","type":"rich","title":"Dragon's Dogma 2 Makes Friction Fun","thumbnail_width":300,"thumbnail_url":"https://image.simplecastcdn.com/images/9398dcbc-d54a-49c2-afd6-317bdd219fdb/bbe2a03e-65aa-4a8a-918b-8e801cbca3ba/tripleclick3000x3000.jpg","thumbnail_height":300,"provider_url":"https://simplecast.com","provider_name":"Simplecast","html":"<iframe src=\"https://player.simplecast.com/30d41491-b11a-46c2-9f19-374648a3b8c0\" height=\"200\" width=\"100%\" title=\"Dragon&apos;s Dogma 2 Makes Friction Fun\" frameborder=\"0\" scrolling=\"no\"></iframe>","height":200,"description":"What is \"friction\" in video games? We've got a taxonomy, of course! This week, the Triple Click gang talks about how Dragon Dogma 2 tries to push players away, the necessity of video game friction, and what it means when a game is impenetrable."}