{"href":"https://api.simplecast.com/oembed?url=https%3A%2F%2Fwww.badendpodcast.com%2Fepisodes%2Fdeaths-door-the-ascent-halo-master-chief-collection-XvF537t5","width":444,"version":"1.0","type":"rich","title":"Death's Door, The Ascent, Halo Master Chief Collection","thumbnail_width":300,"thumbnail_url":"https://image.simplecastcdn.com/images/584b19f4-0d73-4c12-acef-c6a81f8f2ff5/266078e1-1bff-455f-8968-6c5951ced370/showartbiggertext.jpg","thumbnail_height":300,"provider_url":"https://simplecast.com","provider_name":"Simplecast","html":"<iframe src=\"https://player.simplecast.com/7387b334-81ef-4f16-9044-260d24e91b35\" height=\"200\" width=\"100%\" title=\"Death&apos;s Door, The Ascent, Halo Master Chief Collection\" frameborder=\"0\" scrolling=\"no\"></iframe>","height":200,"description":"Kyle's slammed with deadlines, and this week's BAD END features writer/art director/Superculture Network member Yussef Cole. We're discussing Halo Reach and the lost serenity of early Halo, as well as the so-good-it's-meh appeal of Death's Door. Then we're rambling about crit (again) with new Cyberpunk twin-stick-shooter The Ascent, and talking a bit about Odin Sphere and narrative in games. "}